After a lot more work on my modular Mars base kitbash, I have worked up the concept and assets in Unreal 5, and using some custom shaders for each PBR material in Unreal 5 with ray tracing takes it to a more realistic level. I have worked on a realistic Mars landscape in Unreal to help bolster my upcoming Mars Modular Kitbash for Unreal 5.
***Characters in these shots are not included! They are for scale and scene-setting purposes!****